Runecairn: Advanced Rules
A downloadable supplement
Berserkr. Ferocious and powerful, wade into battle with no armour upon your back, wielding a massive two-handed sword and call upon the power of beasts to strengthen your attacks.
Pyre. Shape flame as a blacksmith shapes iron, calling upon ravenous fire to burn and purge and channel primal forces through your own two hands.
Balance favour and sorrow or read the runes to guide your way solo through a pre-written adventure, or conjure a random dungeon crawl with the delve generator.
Navigating the world of Nine Realms can be a lonely endeavour, but thankfully there are kindred spirits available to assist with jolly cooperation.
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Runecairn: Advanced Rules is a 20-page, black and white tabletop RPG supplement for Norse fantasy roleplaying game Runecairn, adding new starting classes and optional rules. Runecairn is based on Cairn by Yochai Gal, with streamlined rules, fast character creation, and gameplay based on exploration and player choice.
Advanced Rules Includes:
- 2 new advanced starting classes: Berserkr, Pyre
- New options for solo play with a rune-based oracle
- New random delve generator for creating Norse dungeons
- New options for 3 or more players with summoned allies and invasions
Requires Runecairn: Core Rules.
Please note, everything in Advanced Rules is already included in Runecairn: Wardensaga. This is a standalone book for those who already have Runecairn: Core Rules and Beneath the Broken Sword or for those who prefer modular books.
What Others Have Said
Thank you for such an awesome game - I loved reading Runecairn and it’s on my list of 2022 games to get to the table. And the layout is lovely too.
– Rich August (@RpgAugust), Steamforged Games
This is a quality game, adapting Cairn to an apocalyptic Norse setting with a greater emphasis on arms, armour and combat without losing the deadly and considered tone of the its forebear.
– Sebrina Calkins (@EntwifeXP), reviewer
Status | Released |
Category | Physical game |
Release date | Apr 20, 2022 |
Rating | Rated 5.0 out of 5 stars (19 total ratings) |
Author | By Odin's Beard RPG |
Genre | Role Playing |
Tags | Fantasy, Norse, nsr, runecairn, Tabletop role-playing game |
Purchase
In order to download this supplement you must purchase it at or above the minimum price of £4 GBP. You will get access to the following files:
Development log
- New logo, minor fixes, update to v1.2Mar 23, 2023
- Runecairn: Advanced Rules PDF is now available!Apr 20, 2022
Comments
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All is based on PDF Runecairn: Core Rules v2.1.
You can wield non-bulky weapons in two hands but you won’t get damage advantage; this is meant to account for the higher damage output for bigger weapons.
You can use two non-dual weapons, one in each hand, and gain damage advantage but the other weapon takes up an additional slot.
When attempting to parry, if you fail the roll, your target hits you for double damage, since you’ve left yourself open to additional damage.
This is correct. 3 attackers targeting one target all roll their damage dice. The highest result between the three dice is the damage done. However, adventurers need to decide their reaction before the damage dice are rolled, not after.
Withdraw means you abandon all actions and run away from the combat. Monsters may or may not pursue or continue to attack from range. You’d generally do this as a last resort to avoid death as it opens you up to attacks.
Souls and soul remnants are meant to be rare, but in a long enough campaign there are theoretically no limits to how high your stats can go. However, there’s always a 5% chance of failure if you roll a 20, as this is an automatic failure. Parries also don’t block magical damage, so enemies with magical attacks or weapons will still damage you.
Hope this helps!
I would like to know the answers for these questions as well, especially 3 and 6, but that link does not work (404).
Thanks for the heads-up! I’ve updated my reply (above) with the answers.
any chance for community copies again?
Absolutely! I just added an extra 100.
This is an awesome little game! I am looking forward to some solo dungeon delves!
Thanks, glad you’re enjoying it!
Is there a spot for monster creation?
Not specifically for Runecairn yet, but there are a good number of monsters for Cairn and guidance on how to convert OSR monsters: https://cairnrpg.com/resources/monsters.
I adapted Runecairn from Cairn so a lot of the principles are the same.
Okay, off I go to find some Cairn monsters. I am so jazzed by these rules!
Terrific solo playthrough using the Runecairn Delve Generator!